One-Way ANOVA, Analysis of Student Activities Instead of Studying

Title – One-Way ANOVA, Analysis of Student Activities Instead of Studying

 

Author : Aarti Malunjkar.

 Roll no:  88

 

INTRODUCTION

In the modern academic environment, students are exposed to numerous distractions that compete with study time. With the increasing influence of digital technology and social interaction platforms, activities such as social media usage, sleeping, gaming, chatting, and passive thinking often replace productive academic engagement.

Understanding whether students significantly prefer one distraction over others is important for evaluating behavioral trends and time allocation patterns. Statistical tools such as One-Way ANOVA allow us to determine whether differences in average engagement levels across multiple activities are statistically significant.

 

OBJECTIVE

To compare five common activities students engage in instead of studying by applying the One-Way ANOVA method.

 

LITERATURE REVIEW

 

Digital Distraction and Academic Performance

Rosen, L. D., Lim, A. F., Felt, J., Carrier, L. M., Cheever, N. A., Mendoza, J. S., & Rokkum, J. (2013) examined the impact of media multitasking on academic performance and found that frequent engagement with digital platforms significantly reduces students’ sustained attention and study effectiveness. The study concluded that students who regularly switch between academic tasks and digital distractions demonstrate lower academic performance and reduced concentration levels.

Sleep Patterns and Student Productivity

Hershner, S. D., & Chervin, R. D. (2014) explored the relationship between sleep habits and academic outcomes among college students. Their research revealed that irregular sleep patterns and excessive sleepiness negatively affect cognitive performance, memory retention, and classroom engagement. The study highlights that sleep-related behaviors play a crucial role in determining academic productivity.

 

 

DATA COLLECTION

Students from our batch were requested to rate the following activities on a scale of 1–10 based on how frequently they engage in them instead of studying:

  • Social Media
  • Sleeping
  • Playing Games
  • Thinking about studying
  • Chatting with friends

The Google Form was circulated in class, and responses were collected. A One-Way ANOVA test was conducted using Excel.

Total Observations: 154

 

DATA ANALYSIS

H₀: μ₁ = μ₂ = μ₃ = μ₄ = μ₅
(There is no significant difference in engagement levels among the five activities.)

H₁: At least one mean is different.

ANOVA Results:

Mean Square Between (MS): 7.54
Mean Square Within (MS): 6.57
F-value: 1.15
P-value: 0.34
Degrees of Freedom: (4, 149)
F-critical: 2.43
Level of Significance (α): 0.05

 

ANOVA

           

Source of Variation

SS

df

MS

F

P-value

F crit

Between Groups

30.14

4

7.54

1.15

0.34

2.43

Within Groups

979.47

149

6.57

     
             

Total

1009.61

153

 

 

 

 

 

 

 

 

 

 

 

Conclusion

The p-value (0.34) is greater than 0.05 and the calculated F-value (1.15) is less than F-critical (2.43), we fail to reject the null hypothesis

REFERENCE

Hershner, S. D., & Chervin, R. D. (2014). Causes and consequences of sleepiness among college students. Nature and Science of Sleep, 6, 73–84.

Rosen, L. D., Lim, A. F., Felt, J., Carrier, L. M., Cheever, N. A., Mendoza, J. S., & Rokkum, J. (2013). The distracted student: Educational technology and the multitasking generation. Psychology of Popular Media Culture, 2(3), 140–153.

 

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